Hardware or software components that would be considered part of a D3D11.3-compliant system. The target audience for this spec are the implementers, testers and documenters of Unit (GPU) design issues and the general architecture of Microsoft Windows Operating Systems, as well It is assumed that the reader is familiar with real-time graphics, modern Graphics Processing This document describes hardware requirements for Direct3D 11. Condensed Table of Contentsġ.6 How D3D11.3 Fits into this Unified Spec 3 Functionalįull Table of Contents at end of document. ![]() ![]() Direct3D 11.3 Functional Specification Direct3D 11.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |